
Next up
We started with the development of the local co-op mode and with the generation of random "level screens" :D
Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"
Testing one of the last plants we will add before the alpha release
Cutman is more aggresive now
A longplay of the Android Port
Protoman/Blues is here, with a new intro and some new mechanics
Protoman volvio, y no en forma de fichas, sino con mecanicas nuevas y una intro mejorada
So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)
Fixed n Free view testing, now you can store Etanks and more things 4 the fangame coming (not so) soon.
Improved the view cause was a bit buggy before.
Auto's Shop concept made by Drafex14
Eng
An early Android port of Evo Cross đŸ¥³ (this wouldn't affect the switch to Unity after the gms demo, it's just for fun and if someone who doesn't have a PC wanna try this fangame)
Sp
Evo Cross para android cabrones xd (igual habrĂ¡ el cambio a unity)
El algoritmo a veces bendice











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