Game
Megaman : What If?

1 year ago

So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)




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We started with the development of the local co-op mode and with the generation of random "level screens" :D

Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"

Faster than Proto man, he has a stronger Mega Buster that can DESTROY enemies with only one Charge Shot.

Do you prefer Proto man or Mega man?

RĂ¡pido y con un Poderoso Mega Buster que barre enemigos.

Prefieres a Proto man o a Mega man?

Fixed n Free view testing, now you can store Etanks and more things 4 the fangame coming (not so) soon.

Improved the view cause was a bit buggy before.

Early random "level screen" generator, 4 now only have 4 256x224px "screens".

Generador temprano de "pantallas de nivel", por ahora solo tengo 4 "pantallas" de 256x224.

Eng

An early Android port of Evo Cross đŸ¥³ (this wouldn't affect the switch to Unity after the gms demo, it's just for fun and if someone who doesn't have a PC wanna try this fangame)

Sp

Evo Cross para android cabrones xd (igual habrĂ¡ el cambio a unity)

đŸ—¿

Gatling pea (our spriter Drafex14 cooked with this design.)

We have 3 more plants and 2 more zombies for the 0.1

guisantralladora (nuestro spriter Drafex 14 cocinĂ³ XD)

3 nuevas plantas y 2 zombis (no tan) pronto para la 0.1

(muchas gracias al equipo)

Testing the Engine

El algoritmo a veces bendice