Game
Megaman : What If?

1 year ago

So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)




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We are more alive than ever (we r aliverz??!), the new logo is finally done (made by the spriter Lunar) and the build is nearly finished (there are bugs while saving the progress, but i'm fixing that)

Random pvz meme cause why not?

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Cutman is more aggresive now

Faster than Proto man, he has a stronger Mega Buster that can DESTROY enemies with only one Charge Shot.

Do you prefer Proto man or Mega man?

RĂ¡pido y con un Poderoso Mega Buster que barre enemigos.

Prefieres a Proto man o a Mega man?

Fixed n Free view testing, now you can store Etanks and more things 4 the fangame coming (not so) soon.

Improved the view cause was a bit buggy before.

Protoman/Blues is here, with a new intro and some new mechanics

Protoman volvio, y no en forma de fichas, sino con mecanicas nuevas y una intro mejorada

Testing the Engine

i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)

RIDING IN MY DOG, RIGHT AFTER A BREAK

We started with the development of the local co-op mode and with the generation of random "level screens" :D

Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"