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Game
Five Nights At Candy's : Locking
2 years ago

Testing the jumpscare lighting and the size of the models

[ This is NOT PROGRAMMING, it's just a jumpscare sequence superimposed on an office video, so I hope someone doesn't come and say "but it lacks movement", shhh, shtfcp ]


That Rat model seen in the video is the repaired Rat, it will not appear in chapter 1, it was only a test model.



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Definitely this part of the remix is the best

Back in the ER again... Looks like it's time to check into the psychiatric ward

Old vs New

What do you think?

withered cindy pixelart

I was wrong in my calculations about FNaC Locking Chapter 1, the game will actually last approximately 2 hours and 30 minutes (not counting Custom Night)

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

According to my projections, chapter 1 of FNaC Locking would ensure at least 1 hour and 52 minutes of gameplay approximately, not counting the Custom Night.

I believe that many things would be different or new in FNaC Locking if these files were not corrupted on the hard drive

blake popgoes evergreen pixelart

Dear community, don't panic! XDD