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Five Nights At Candy's : Locking
2 years ago

Testing the jumpscare lighting and the size of the models

[ This is NOT PROGRAMMING, it's just a jumpscare sequence superimposed on an office video, so I hope someone doesn't come and say "but it lacks movement", shhh, shtfcp ]


That Rat model seen in the video is the repaired Rat, it will not appear in chapter 1, it was only a test model.



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The most fun part of creating maps is starting to conceptualize them in Paint

Developing the frontend of the team's website, it has a fairly familiar interface (based on gamejolt) for convenience

An excerpt from the FNaFFD 1 v2.0 Intro

Helpy!! (49/365)

According to my projections, chapter 1 of FNaC Locking would ensure at least 1 hour and 52 minutes of gameplay approximately, not counting the Custom Night.

FleshBound | Cinematic trailer

Statement

I was wrong in my calculations about FNaC Locking Chapter 1, the game will actually last approximately 2 hours and 30 minutes (not counting Custom Night)

Don't miss out on the #WitchspireArt competition!

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Learn more: https://bit.ly/WitchspireArtCompetition

Dear community, don't panic! XDD