Loading...
380
Game
Five Nights At Candy's : Locking
2 years ago

Testing the jumpscare lighting and the size of the models

[ This is NOT PROGRAMMING, it's just a jumpscare sequence superimposed on an office video, so I hope someone doesn't come and say "but it lacks movement", shhh, shtfcp ]


That Rat model seen in the video is the repaired Rat, it will not appear in chapter 1, it was only a test model.



11 comments

Loading...

Next up

cindy, get out of there, that's not your family

The most fun part of creating maps is starting to conceptualize them in Paint

I believe that many things would be different or new in FNaC Locking if these files were not corrupted on the hard drive

fnaf cartoon heads

According to my projections, chapter 1 of FNaC Locking would ensure at least 1 hour and 52 minutes of gameplay approximately, not counting the Custom Night.

HAPPY 3RD ANNIVERSARY OF TEMESIS HOAX

Developing the frontend of the team's website, it has a fairly familiar interface (based on gamejolt) for convenience

At this moment a F1 Tornado has passed near the area where I live, it is a horror but fortunately we are all ok

Office Props

Demonstration of the song “Candy Of Oblivion”, obviously the equivalent of the battle against Shadow Candy in FNaC Remastered