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Game
Five Nights At Candy's : Locking
2 years ago

Testing the jumpscare lighting and the size of the models

[ This is NOT PROGRAMMING, it's just a jumpscare sequence superimposed on an office video, so I hope someone doesn't come and say "but it lacks movement", shhh, shtfcp ]


That Rat model seen in the video is the repaired Rat, it will not appear in chapter 1, it was only a test model.



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First look at the start of the game

In about 10 minutes the mix we have made to celebrate the 7 years anniversary of the team will be released!

[The link is in the article]

Dear community, don't panic! XDD

phantom foxy pixelart

41 minutes

According to my projections, chapter 1 of FNaC Locking would ensure at least 1 hour and 52 minutes of gameplay approximately, not counting the Custom Night.

Last month I showed a small preview of a pre-overhaul post-night section from Evergreen. Here's another one. Some props here are being reused for the new Vault levels. (2022-2023)

An excerpt from the FNaFFD 1 v2.0 Intro

Demonstration of the song “Candy Of Oblivion”, obviously the equivalent of the battle against Shadow Candy in FNaC Remastered

Filtration | Structuring the beginning of the first night