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Game
Five Nights At Candy's : Locking
2 years ago

Testing the jumpscare lighting and the size of the models

[ This is NOT PROGRAMMING, it's just a jumpscare sequence superimposed on an office video, so I hope someone doesn't come and say "but it lacks movement", shhh, shtfcp ]


That Rat model seen in the video is the repaired Rat, it will not appear in chapter 1, it was only a test model.



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In about 10 minutes the mix we have made to celebrate the 7 years anniversary of the team will be released!

[The link is in the article]

The most fun part of creating maps is starting to conceptualize them in Paint

Developing the frontend of the team's website, it has a fairly familiar interface (based on gamejolt) for convenience

withered cindy pixelart

According to my projections, chapter 1 of FNaC Locking would ensure at least 1 hour and 52 minutes of gameplay approximately, not counting the Custom Night.

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

Dear community, don't panic! XDD

Statement

blake popgoes evergreen pixelart

I was wrong in my calculations about FNaC Locking Chapter 1, the game will actually last approximately 2 hours and 30 minutes (not counting Custom Night)