Game
Perry's Dungeon


6 years ago

working on some low-poly character rigging:


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Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

Here are some earlier photos of the tutorial level before it got a sky :3

Here's Florrel! (left is what she use to look like :D)

he looking like a lizard

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

the movement script isn't right, but the camera's working!

working on an spinning arm that'll hold a cube and yeet it out of existance