Game
Perry's Dungeon


4 years ago

working on some low-poly character rigging:


2


0 comments

Loading...

Next up

Little update of everything:

Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

Here are some earlier photos of the tutorial level before it got a sky :3

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

working on an spinning arm that'll hold a cube and yeet it out of existance

walking animation done ;P

the movement script isn't right, but the camera's working!

Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D

Here's Florrel! (left is what she use to look like :D)