Game
Perry's Dungeon


6 years ago

working on some low-poly character rigging:


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working on an spinning arm that'll hold a cube and yeet it out of existance

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

Here are some earlier photos of the tutorial level before it got a sky :3

Here's Florrel! (left is what she use to look like :D)

the movement script isn't right, but the camera's working!

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

trying to make a jump script, forgot to implement gravity :0

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)