Game
Perry's Dungeon


6 years ago

working on some low-poly character rigging:


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making a humanoid, today

the movement script isn't right, but the camera's working!

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

walking animation done ;P

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

trying to make a jump script, forgot to implement gravity :0

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

he looking like a lizard

Here are some earlier photos of the tutorial level before it got a sky :3