Game
Perry's Dungeon


5 years ago

working on some low-poly character rigging:


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walking animation done ;P

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

Here are some earlier photos of the tutorial level before it got a sky :3

Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

making a humanoid, today

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

working on an spinning arm that'll hold a cube and yeet it out of existance