Next up
The Alpha build of my metroidvania has just been released! I am both happy and nervous, I hope people grasp what it is about and accept its challenge. You can play it here https://gamejolt.com/games/windmills/636141
A brief demonstration of what combat will be llike. You have to take advantage of your environment and combine it with your abilities to wreak havoc. Music: Floating Anarchy (Ft. INTRNLCMD) – Dark Places
In the spirit of 80s sci-fi like Universal Soldier, Terminator and Robocop, I added a CRT screen filter and scanlines to simulate the "old scifi" experience. There's 4 maps and 1 boss now and a Tutorial.
After a year since conception, I am finally entering the final phase of development. It has been quite a journey with its ups and downs. The game is very close to what I aimed for and I really hope you will enjoy it!
I am making a new metroidvania! https://gamejolt.com/games/windmills/636141
Consider giving it a try and dropping some feedback. Thank you for your support!
Windmills has finally a Beta Release!
After many months of development and a lot of painful polishing and optimization, the latest beta is pretty close to what I aim for the players to experience in the final game. Give it a try!
The initial thought was to have the protagonist narrating past events, but making them unbelievable. The narrator will forget things or mix events, changing the user's experience.
Advanced enemies can feint their attacks to catch you off-guard!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)










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