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Added inventory interaction and sell mechanics, then separated the currency from the inventory on receiving it. #gamedeveloper #happyraddish #horror #arg
Design layout for the monster in Happy Raddish. #gamedev #horror #arg #happyraddish
I have the day/night and weather cycle for my game happy raddish working, it interacts with the crops and game systems. #happyraddish #horror #arg #gamedev #devlog
New transition whenever the player hits a transition point.
This transition pauses the game while it plays and unpauses when complete.
the monster im making for my game happy raddish is going through a ton of design changes and is being worked on, it's taking a long time. #gamedev #devlog #happyraddish #horror #arg
Since this dev log is new: Happy Raddish currently contains the following, 1. farming
2. inventory
3. player controller with full audio system
4. N64 pixelation filter
5. day&night
6. Weather
More in-game and to come.
This is the current general game-play of my horror game Happy Raddish and its debugging. you're looking at the following:
- sound system
- farming
- CPU Load
- Time Cycle
- And more! #gamedev #devlog #horror #arg #happyraddish
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.











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