Its been quite awhile since the last update, but now that I’ve finished my other game, Regrowth, I plan on updating much more frequently. Some improvements include using the Ogg-Vorbis audio format to reduce size while improving audio quality, using panning to simulate direction for ambient sound, minor UI improvements and improved lighting.
Next up
art comission.
What you all think
Levels' maps.
Made my first ever animation.
it happens
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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