Game
Project Atral: The Riddle of Durendare

8 months ago

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.




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New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

A few behind the scenes pictures for you, if you're curious.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The animations are all work in progress.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.