Next up
The animations are all work in progress.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
I've added some interior to the stables. Everything of the stables and inside is modeled by myself.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.












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