Next up
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
A few behind the scenes pictures for you, if you're curious.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I've added some interior to the stables. Everything of the stables and inside is modeled by myself.
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