Game
Project Atral: The Riddle of Durendare

11 months ago

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.




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Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

A few behind the scenes pictures for you, if you're curious.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

The animations are all work in progress.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.