Next up
The animations are all work in progress.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998
for the help! 
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.












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