Game
✧ Deltarune: Beyond the Darkness ✧

3 years ago

The Cyan (Patience) and Orange (Bravery) Soul Mode will function like this:

Cyan: You have a Bar that slowly refills itself, once it's out you're stuck to stand still for a few Seconds.

Orange: Constant Moving, no stopping, dont let it hit the Walls.




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Merry [CHRISMAAA] and Happy [NEO] Year!

The Team is still taking it's Break, but know that we arent dead yet [least i hope so]. There isn't anything major to announce so... Take this crude Deltafell Zatick Design I made lol.

'Till next Year!

A MS-Paint Comic adressing current Situations of Age Verification and alike:

I dont think many of you had been properly Introduced to Grrunol yet, the Caveman Secret Boss.

He alongside Sputty are both Secret Bosses planned for the Museum Bonus Chapter.

What do you think of him? Share your Feelings!

A doodle I just made

Out of Fun I put the Blockstepper (From Super Mario 3D World) into the Styles of the first 3 (Famous) Mario Games.

Would be nice if they appeared in the Mario Galaxy Movie, altough I doubt it.

DELTAFELL: THE WEBSITE DEVLOG

We at Deltarune: Beyond the Dankness, wanna thank all of our Fans for contributing and helping this Community grow.

Your total support and submission to make this project reality is amazing. So as a Thx; I drew this artwork for ya.

Aint it beatiful?

One of the more notible side Antagonist of our Chapter 3 would be Camello E.M.

The Egotistical News Reporter, Game Show enthusiast and Tenna's Second Hand.

What do you guys think of him? (Design wise and all) Comment and share your feelings!

art dump

So.. its nothing really Special, but here are some Concept Ideas for Re-Designing some of the Characters, be it just Minor or some Major Aspects.

Characters in Order: Zatick Zestatic, Toby & Tapi (and Projectionist) and Roaring Knight (Our Take)