Game
✧ Deltarune: Beyond the Darkness ✧

3 years ago

The Cyan (Patience) and Orange (Bravery) Soul Mode will function like this:

Cyan: You have a Bar that slowly refills itself, once it's out you're stuck to stand still for a few Seconds.

Orange: Constant Moving, no stopping, dont let it hit the Walls.




0 comments

Loading...

Next up

I think Roblox is deaf guys; They think nobody wants these, even though they are still used today.

More Pikrune stuff is comming along, altough I havent really much to share yet.

For now though: Enjoy a little Sprite work for CAPSULE (aka MANTLE but Pikrune edition) and the uh.. idk PROGG? (Friend equivalent? Not sure yet)

Hope you like it!

Current Pikrune Lineup for each Main Boss and Secret Boss from Chapter 1 - 4.

As you can see Chapter 1 and 3's Main Bosses Designs are mostly set in stone, altough for Empresses's it isnt entirely.

Stuff usually Subject to Change.

A doodle I just made

Merry [CHRISMAAA] and Happy [NEO] Year!

The Team is still taking it's Break, but know that we arent dead yet [least i hope so]. There isn't anything major to announce so... Take this crude Deltafell Zatick Design I made lol.

'Till next Year!

DELTAFELL: THE WEBSITE DEVLOG

Just a little thing we wanted to make clear about Tenna and Cathode Rook, in case you didn't know..

Still feels very Surreal that Chapter 3-4 are coming out soon.. will you not forget us?

So.. its nothing really Special, but here are some Concept Ideas for Re-Designing some of the Characters, be it just Minor or some Major Aspects.

Characters in Order: Zatick Zestatic, Toby & Tapi (and Projectionist) and Roaring Knight (Our Take)

*Sit down will you? Its cold out there

A MS-Paint Comic adressing current Situations of Age Verification and alike: