Game
✧ Deltarune: Beyond the Darkness ✧

3 years ago

The Cyan (Patience) and Orange (Bravery) Soul Mode will function like this:

Cyan: You have a Bar that slowly refills itself, once it's out you're stuck to stand still for a few Seconds.

Orange: Constant Moving, no stopping, dont let it hit the Walls.




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A MS-Paint Comic adressing current Situations of Age Verification and alike:

More Pikrune stuff is comming along, altough I havent really much to share yet.

For now though: Enjoy a little Sprite work for CAPSULE (aka MANTLE but Pikrune edition) and the uh.. idk PROGG? (Friend equivalent? Not sure yet)

Hope you like it!

Here is a Chad Oe thinking.

What is he thinking? Who knows!

dont have anything smart to say

#art #deltarune #fanart

So.. its nothing really Special, but here are some Concept Ideas for Re-Designing some of the Characters, be it just Minor or some Major Aspects.

Characters in Order: Zatick Zestatic, Toby & Tapi (and Projectionist) and Roaring Knight (Our Take)

“LET THE GAMES BEGIN!!”

(Deltarune Fanart)

Remaking the Overseer Model, although I may change its name to just Sculkian or something else.

It may not look much different, but I got an Idea how to make it more Unique. (Second Image is First Version)

Current Pikrune Lineup for each Main Boss and Secret Boss from Chapter 1 - 4.

As you can see Chapter 1 and 3's Main Bosses Designs are mostly set in stone, altough for Empresses's it isnt entirely.

Stuff usually Subject to Change.

Been feeling like Re-Spriting Dr. Icede to be a bit more Polished (But also a litle smaller)

If that doesnt make Icede more liked; Idk what will..