The game is made using Godot 3.x plus some custom patches.
Vehicles are rigid bodies kept together with joints.
All rigid bodies that are connected with fixed joints are then merged into a single rigid body.
I implemented part of a physics simulation to determine how forces applied to a rigid body would distribute on the original merged parts, which allows me to separate parts in a plausible manner when the vehicle hits something.


The demo of Contraption Simulator is now available.
https://gamejolt.com/games/contraption-simulator/724390
The game is a sandbox where you can build weird vehicles out of simple parts, assign inputs and try to control them.
Vehicles are destructible.
#sandbox #vehicles #destruction
Next up
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Runestones: from concept to in-game model🗿
Just a Pico sprite
What you all think
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
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