The first 3 people can get the full version of the game for free (every already used)
https://gamejolt.com/claim/p3ygUyJj
https://gamejolt.com/claim/X8jMzrsW
https://gamejolt.com/claim/YpRS8BiH
Just click on the link to claim the key (and have fun)!
Next up
Hi, I've had some issues with the shader but now I fixed it and this is how it looks now. I will fix some bugs and make some improvements before the game will come into the alpha phase! Then I will also release a small demo.
https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954
Hi, here some new stuff:
- sound when red enemy shoots - sound when orange Enemy spawns particles
- Game Over Screen with the waves survived and ability to retry or return to the Menu
I've also added an real-time online leaderboard (no Game Jolt needed)!
Hi, I've worked on the orange splitting enemy. It now spawns the particles in a circle which is A LOT better. I can tell you, it makes already quite fun to playtest the game :). I've also added sounds when an enemy dies. Now I'm working on mobile controls
Hey, here is a small clip which shows the random dungeon generation and the (finally) finished Kill-All-Enemies-To-Proceed-System. I will of course improve it by adding new enemies and I also want to increase the size of the rooms.
https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Hi, here is a small teaser of the new game mode: Endless Wave Spawn. This is the first map, but I will add in the future more with obstacles and different enemy-spawns. There also won't come any more demos out because this is more than a demo should have.
Hi, I just improved the Main Menu and... yeah.
Seal Island Intro! For #ScreenshotSaturday!










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