10 months ago

The first egg is busy hatching!




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#Devruary Day 16: What feature almost broke your game?

Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate

#Devruary Day 12: What tool or plugin saves you the most time in game dev? The Node Wrangler Plug-in for Blender saves me loads of time setting up materials! You just select your textures and with one click of a button they're all connected and set up!

#Devruary Day 18: Which game dev inspires you most?

I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today!

It’s Cecil! One of the characters for a project I’m working on hehe

#BubblyRee

Not quite sure what I made with one of my students in #Blender today... But it's something

As promised we reached over 1K stickers on my last sticker pack so here's the NEW STICKER PACK! You guys seemed to enjoy the cheese so much that I've stuck with the food theme & this time we've got DONUTS!

Drop a CHARGED STICKER to get yours!

#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore! I also really like sound design, it's a fun way to add a lot of detail to the experience.

Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky I quite like the way it turned out, especially for only a few hours of work What do you think?

Genuinely crying and seizing over how stupid my game's characters look 😭🙏

Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls?