Next up
So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!
Introducing some of the implemented powers. The hand with the eye lets the player go back to the nexus without waking up.
The current map under making. And yet you don't have the sound... And yeah, you can kill it. Unless the monsters does it for you? :p
A new map completed, based on the flat of my childhood which comes very often in my own dreams.
Two new effects, the scooter (to move faster) and the zombie (to move slower and drip blood). Also, all the collected effects will appear as trophies in the real world.
Progressive/dubstep gun has been massively updated!
It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!
New effect on the work: the guitar effect! For now it just plays rock music but it might be used to unlock new paths in the future...
This is a lil bit of a spoil, but here's a lil easter egg that will be hidden in a future deathmatch map. SonAmy fans, this is for you! :p
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