Next up
This is kind of what reignited my passion with the project. What started as simply a joke being "what if my friend Daniel was a videogame boss" unintentionally returned my passion for game making. (Music by Daniel himself: soundcloud.com/user-901142082)
I've started work on a "Mindbent Player's Guide", based off of Earthbound's, and I'm really happy with how it's come so far!! Check it out in the downloads section, as a pdf.
Been working on some concepts for NPC and supporting cast, as writing dialogue is maybe my favorite part of the MOTHER franchise. Meet Hat Man and son, Hat Kid.
Also, I unfortunately do not have a build of the game to show currently, as I've been more focused on writing the overall story (which actually will not be fully revealed until the game or an actual official demo releases)
Game development is hard.
But they never tell you that it's because you'll spend most of your time fixing tiny stupid things so you can START on the cool stuff. Just look at those filenames!
Furthermore, I've released a bug fix for the latest demo. :))
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Showing off player 2 😎
What do you think?










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