I thought it would be a good idea to plan the future of skytown and explain how i will start alpha/beta testers. Right now the game is in alpha and it is far from ready to have a big alpha test.I have been thinking about a Christmas alpha test but i dont know yet. I am soon done with all my school work so i can work more on the game! At the alpha stage i will focus on getting stuff up and running properly. i want all major gameplay changes to be done in alpha. In the beta i will focus on sound effects,sprites and polishing the game. Last but not least the resource system is now up and running and bug free! I will need to work on a way to sell/buy/use resources though. If you got any ideas about the game feel free to post them here!
Next up
Chiaki Nanami!
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Where is Spider-man?
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