Game
Five Nights at The AGK Studio 5: Updated Edition

8 months ago

The game is back up + Patch 2.0.8


- Survival Mode is finally playable again. The reason why it even broke in the first place despite working perfectly fine in previous versions is kind of embarassing, so uh... blame it on good ol' Silly Billy.

- For the sake of variety, Nightmare Leopold can now show up in either side of a room now, he's no longer forced to appear exclusively on the right in Room 2, or just the left in Room 3

- Leopold's jumpscare has also been slightly remade



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FINAL DEVLOG - The Custom Night challenges are all done!

+ Release Date announcement coming tomorrow

Today is my 6th #spawnday!

It's tradition at this point that I do something special for today, but I don't really have much to share this time around

Mfw a person I've always hated gets called out for an actual legimate reason

- Patch 2.0.9 -

After thinking for a while and seeing some people play the game, I noticed the Jester was kind of a nothingburger in terms of gameplay, so this patch focuses on buffing it so that its existence is at least a little more significant:

"The vicious cycle of game dev"

Had to upload another patch rn because turns out I actually broke Night 6's ambience, while also fixing the problem it had previously.

1 step forward, 2 steps back

Heya, I just wanna say this real quick just in case, as rumors and accusations start spreading like crazy in these current times:

Patch 2.0.5, dedicated to Night 6

(EDIT: it's 2.0.5.1 now)

RELEASE DATE

Patch 2.0.3 + regarding the lag