Game
Five Nights at The AGK Studio 5: Updated Edition

7 months ago

Patch 2.0.6


- Rebalanced the 1.0 throwback challenge: Now the batteries change location every 40 seconds instead of 20, and a new one randomly shows up somewhere right after picking up one (they were always meant to do that but I screwed up the code for it :/)

- Decreased the speed at which Daisy's mood goes down throughout the entire game

- Made Jake's sound cue when leaving the attic louder



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The game is back up + Patch 2.0.8

"The vicious cycle of game dev"

Had to upload another patch rn because turns out I actually broke Night 6's ambience, while also fixing the problem it had previously.

1 step forward, 2 steps back

- Night 6 has been finished, and so have the minigames -

For those who were concerned about the free roam being potentially hard to navigate, we just updated the icon on the map to make it easier to navigate the mansion. (Also development's going great rn)

- Patch 2.0.9 -

After thinking for a while and seeing some people play the game, I noticed the Jester was kind of a nothingburger in terms of gameplay, so this patch focuses on buffing it so that its existence is at least a little more significant:

300+ Followers already? have a little something.

(Thanks @mannyboi for making the teaser since it wouldn’t have looked as good if i made it myself)

RELEASE DATE

FINAL DEVLOG - The Custom Night challenges are all done!

+ Release Date announcement coming tomorrow

400 Followers wowie! Thought i'd show the menu rn (also more in the devlog)