Game
Morfus

7 years ago

The game's first concept guideline.




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At this point we have already implemented 4 types of weapons: 1H weapons, polearms, 2H weapons and fists. In the future we'll add javelins and slings. You can drop/pick up any weapon in the middle of the combat. What weapons would like to see in the game?

Just added a dynamic blood system, where higher damages spill more blood >:D

Finished the Ludus pixel art. You'll start the game with a broken and decadent Ludus, which you will improve as you win tournaments.

Also, now we have a twitter page. Follow us for more interaction at: twitter.com/GodsSand

First take on the weapon throwing system... maybe we'll make it a juggling game.

In the Ludus you'll be able to train your gladiators, and manage their stats, skills and items.

The equipment system is getting closer to its final shape. Hardly any gladiator will look the same as another.

Don't forget to follow us on twitter for daily updates: https://twitter.com/GodsSand

Gods of Sand now has a steam page!

You can wishlist us right now: https://store.steampowered.com/app/1431230/Gods_of_Sand/

Cheers!

Recently we've been focusing on the UI part of the game. A cool feature of the equipment system is that the right and left arms/legs are separeted, so you can build you gladiator the way you feel like.

#rpg #roguelike #management #gladiator

Basic enemies walking animation.

First implementation of the Upgrade Tree. But still with no upgrades :(