Game
Outertale (Project Spacetime)

4 years ago

the grid at the bottom is a map of all rooms and their layers, with each column being a room. if a column is just one dot on the bottom layer, it's not been detailed. hope that helps visualize progress a bit! (as you can see, theres tons of rooms)




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chillin' by the SYRUP cooler

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

tell your friends AND foes!! (art by @NerNot1 )

To whomever it may concerneth

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

can you believe it guys

Here at mavis & co we take development very seriously

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

just kidding heres the real 2000 follower special

(he made it even better)

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!