1 year ago

The hardest game I’ve ever beaten is Sonic Spinball. The precise timing, challenging physics, and unforgiving level design made it a nightmare to complete, especially the Lava Powerhouse stage!

#GJAsks #Sonic #SonicTheHedgehog




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My least favorite part is ofc, finding bugs that ruins my experience. It can be so frustrating when the #Sonic physics don't behave or I find a glitch sprite asset but solving them is the only way to get that smooth gameplay. #Devruary #Sonic #SonicJ

Bad habits? None yet! 🌀 Starting on Pocket Code meant I was always learning. I’m focused on forming good habits like staying consistent and taking feedback rather than looking back. Every line of code is still a new lesson! #Sonic #Devruary #SEGA

(SPOILER IN ARTICLE, ig.)

Anyways, i hope you like it

My favorite part of gamedev is playing them. Nothing beats the feeling of finally testing a level and seeing the #Sonic physics click into place. Specially with Sonic J by @jtn00b , It makes the work worth it! Thanks Jean!

#Devruary #SonicJ #SEGA

What if Sonic.exe was Sega official:

Making character movement and the HUD took way longer than I thought doing that in Pocket Code for Sonic 3 Mobile back when I started, it was a huge challenge without a PC.

#Sonic #Devruary #SonicTheHedgehog #SEGA #SonicBlastYT

Honestly I didn't have a time saving tool, I build everything from scratch. It’s more work, but it’s the best way to make sure my #Sonic physics feel just right. #Devruary

Tangle and Whisper finally have voices

and they are PERFECT

#SonicTheHedgehog

My planning? Well, I keep it simple:

I get an idea, think about how it fits the #Sonic style, and start building.

I prefer jumping into the engine and seeing what feels right.

I use Sonic Maker as image example btw.

#Devruary #SonicTheHedgehog #SEGA