Game
Drunk Space Humans
10 years ago

The horror!


Just for fun I decided to take DSP in a darker direction. I’ve been using this project as a test bed for learning various game maker techniques and systems. With that, I also wanted a reason to bother working on this more. I could just turn it into a twin stick shooter or a straight pac clone, but that feels a bit, meh. Though everyone does seem to love a good twin stick shooter.

So because of that, I decided to swing towards a darker game. The more you die, the more the game changes. Earn lives, die. Trapped desperately trying to figure out what is going on.



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Family band complete!

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

brung back my old oc plus a new one

...they don`t have names yet tho

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area