Game
Anomaly
2 years ago

The idea is that the castle has like a glitched dimensional projection of some sort which makes it quite odd inside. It will be full of puzzles, the goal is to understand how this castle works and use it to your advantage, understanding the full story.




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For now, we only have a very basic prototype of what the introduction scene of the game will be. This should be the first step inside the game. Keep in mind it will probably change a lot in the future. It's just to give you some idea on where it's going.

While brainstorming about the game's look and story, Midjourney was used to create some interesting concepts. Those are only tools to create the game's idea, nothing official. However, I would like to share here to illustrate the path we are taking.

I spend more of my time doing cute design graphs than actually designing the game. Sorry.

Improving the anti-gravity mechanics to mess up your mind. Let's walk on the walls and ceilings?

I'm recreating the whole game with Unity, as it's easier for me to create new interactions and will be lighter to run on more computers. I'm trying to keep the same visual quality, but might test some new styles someday.

The path is constantly changing.

We are changing the game's name to Anomaly! The project is still going, but we are focusing a lot on game design and basic gameplay mechanic now, so nothing really to show besides the Miro board where everything is being thought. For now.

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Update 2.627

New challenges & new effects!