Next up
Adding Sauron's life bar to the equation and edited the damage between Hobbits and Humans (the only enemies two types of added), I will now focus on finishing the game controller.
I worked on the main menu, I had very little time this week, making it more consistent and probably the controls section will disappear due to the absence of many commands (if there will be no spells in the game to cast).
Years ago I participated in a Ludum Dare GameJam and the theme was "You are the Villain", after 24 hours I created a funny "hard to see" game that you can check here in the gif, I apologize for the size and quality. Today I had the idea to revamp it. :)
The game controller is almost ready, I need to merge it with a level manager that I never made, so this part takes time. Meanwhile I'm re-evaluating the graphic style that the game will have, thinking about a 1-bit style :) For now better placeholders
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
My D&D art for my family so far (WIP if you couldn't tell)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Path of Kami, running around the shrine area
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.










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