Game
Argh
10 years ago

The Importance of a Good UI


Argh’s release has been going well, except for one minor problem.

People don’t understand how to play it. Or at least, they used to not understand. Hopefully they do now.

What happened? Well, a series of hilariously bad decisions led to there being to different ideas for the control scheme. Let me explain.

The controls are supposed to just be the arrows. That’s it. All there is. Up jumps, left and right move. Simple, right? Right.

Argh has two levels: Run, and Climb. Those are the names of the levels in every level of the game; from code to UI. Run, and Climb. This was my first mistake.

I’m lazy, and I don’t like creating UI from scratch. Namely, buttons are a pain in the ass and I hate making them. I wanted to get Argh out quickly and with as much focus on the game itself as possible (hah) so I decided to have the “buttons” be mapped to keys on the keyboard: press 1 to go to the first level, 2 to go to the second. Okay that’s easy enough I guess. That was a horrible decision.

On TOP of that, I was trying to have every element of the game be “show don’t tell” so in my mind that translated to “have as little text as possible literally everywhere” which meant that the Main Menu was super basic and had little text. Those buttons were “(key to press) - [level name]”.

So, it became (1) - Run and (2) - Climb. How could I not see this obviously stupid decision?! People thought that 1 was the control to run and 2 would climb! Wow! I just, wow. Even right now I’m just floored at how terribly I made this UI. It was so fucking confusing. Thank god I decided to put “Arrows Move” in the first level, because otherwise people would have been really fucking lost. Wow.

To fix this? Just put “Level Select” above the two “buttons” of just, you know, make real buttons. Or name them something other than “Run” and “Climb”. Honestly, changing ANYTHING would have worked. ARGH.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

I-Buki

Mio-Da!

Ibuki Mioda!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays