
The ingredients for our game:
- A load of janky, old-school fixed cameras.
- A generous amount of mixed-difficulty puzzles.
- Heartwarming and comedic sibling dynamics and interactions.
- Surreal, fictional landscapes resembling real-world places.
Next up
Yan: Parasomnia isn’t just about exploring and solving various puzzles. Sometimes, you gotta fight your way out of trouble. Here’s a small glimpse of the combat.
Meet some of the residence of Waller Court as the go about their daily life's and are making preparations for the Hungry Ghost Festival.
Wishlist Yan Parasomnia now — and stay tuned, the second demo is dropping soon!
"As the rope tightens, the gasps fade... and silence takes her place."
"Time to come home, dear. It’s getting dark outside."
Here are some environmental screenshots from ACT1 of Yan: Parasomnia
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Alone Together....
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