
Yan: Parasomnia isn’t just about exploring and solving various puzzles. Sometimes, you gotta fight your way out of trouble. Here’s a small glimpse of the combat.
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"Time to come home, dear. It’s getting dark outside."
Meet some of the residence of Waller Court as the go about their daily life's and are making preparations for the Hungry Ghost Festival.
Wishlist Yan Parasomnia now — and stay tuned, the second demo is dropping soon!
"As the rope tightens, the gasps fade... and silence takes her place."
The ingredients for our game:
- A load of janky, old-school fixed cameras.
- A generous amount of mixed-difficulty puzzles.
- Heartwarming and comedic sibling dynamics and interactions.
- Surreal, fictional landscapes resembling real-world places.
Here are some environmental screenshots from ACT1 of Yan: Parasomnia
Another house i made long time ago.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Finished work on the emotions of a new character for the tank universe
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
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