Game
Hello Neighbor: Good Old Days




20 days ago

The interior for the second floor is almost done, i think it's looking pretty good and i really like it, but i'll let y'all give your opinions on this!




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RUN NEIGHBOR! RUN! (development is going awesome btw)

New banner for Hello Neighbor Good Old Days + Another temporary logo and this time it will remain for a few months instead of being scrapped in not even a week.

I've made some new promo screenshots + a temporary new logo for Good Old Days. What do we think?

It's soo weird the fact that an exact month ago (1st of March, two days before the game page was officially being revealed) the game looked like this genuinely makes me think of all of the big steps this game is getting, i'm so proud of what im doing:)

Added a terminal system, meaning that keycards are useful now!

(Read the entire article for the big reveal)

Hey guys, sorry if i haven't been implementing any new interesting features yet, but i've been focusing more on the foliage and the environment in general. Here's some screenshots that shows the current state of the environment!

Hey guys, im currently working on the environment, adding more trees and houses, but i'm also re-doing the lighting and trying to implement different times of day. Right now i can't showcase them but once i finish the lighting, i'll reveal them. Bye!

For the people who are interested of seeing way more longer dev-logs about Hello Neighbor Good Old Days, i've made the youtube channel. Here's the name in case you wanna subscribe to see devlogs and teaser trailers

HELLO! It's been a while since i posted something, and i'm glad to announce that idle tasks are now a thing!

I'm happy to announce that ai path prediction has been improved A LOT.