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It'd be important to determine which items are used (but not locked, you can still use them) by AIs to avoid disturbing them during their job!
Restaurant customisation is not something you can skip, because as you progress through the game, you will unlock new stuff to place.
Here are 3 different layouts.
I'm happy to say that the demo of my game is out. You can download it from my page! Do not hesitate to say what you think of it. Playable in FR and EN. If you want to do a video, please tell me!
I've been working on the last AI : the cook. The most difficult AI to do as it must be capable of doing entire burger (as example) by itself. Here is its training, from burning all of them, it can now successfully cook 4 steaks simultaneously!
Some new 3D models, new AI with a modulator system, new textures using AI (stable diffusion), and some improvements gameplay-wise. Starting to add new things like trash bin and knives.
The game is in a good way for becoming playable, all the core is developed and functional. Still maybe several weeks then I will release a demo! Here I reworked the outside for a better rendering.
I'm not progressing as far as I wish, but at least things are going well : I've been reworking the gameplay which was imo, too simple. And a ton of bug fixes. I have a lot of idea that I want to implement, but here are some screenshots.
Drink feature WIP ! The kitchen is almost fully working. Can't wait to work on AI, it'll be fun to code. The game's page will be updated in a few minutes too to match the current game's state. Available to wishlist on Steam!
Quick update : 3 fully functional AIs that can make ice cream, drinks and fries, from A to Z. I had to rewrote a lot of codes so I decided to build something on top of Unity : the NxEngine. The next AI will have to cook burger!
After weeks of work, bug fixes and a ton of optimizations, I finally have a bug-free (afaik) game with an extended map and improved gameplay. New places like a shop, a bank or houses have been added to improve the gameplay, story, and the difficulty.
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