Game
Bugs Must Die
7 years ago

The Launch Day Postponed To This March


Hello, gamers!

Thank you for playing the final demo of Bugs Must Die and sharing your gameplay videos with others. We hope you enjoyed our game. For those yet to play it, it’s not too late!

The original launch date was Jan 31st. And we are eager to launch the full game on time. However, in order to bring you a final version that we are satisfied with, we need more time to polish and balance it. So we have decided to postpone the launch day to this March, with the exact day TBC.

You can follow our twitter @dgGamesWorkshop and check out our Steam page https://store.steampowered.com/app/816720/ for the latest updates.

We believe Bugs Must Die is worthy for more gamers to know and play. Please help us share it with the world. We really appreciate your support and patience.

Happy 2019

DG Games Workshop



0 comments

Loading...

Next up

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

2d lighting experiment

Path of Kami, running around the shrine area

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

New Teasers!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie

I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.

Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)