I won't go over to much in this update but the key point is the menus have been updated once more. Now with screen resolution, window mode and a experimental volume bar.
I tried to add some more control to you the players, by letting you control these features that I personally think at least all pc games should have. There is also an audio track in there that should be safe for for streaming/ recording although the only thing that has changed on the gameplay side.
The Phantom now has 3 states that are all visible with some... minor adjustments to it's speeds. Also there is now the Proto Phantom V2 in this version which is designed to look less blocky than the original one.
Some known issues is that at high speeds the player can be known to fly through walls when hitting where they overlap causing the player to fall out of the map.
Future plans is to clean up the Alpha map walls so there are less overlapping and gaps. Also I plan on adding some stuff to the environment to soon in the future with maybe some things to do instead of just running from Phantom as the only thing.
Next up
Bandana Dee the Dream Friend
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Fan art for Foolish I'm feeling kinda better so I drew this
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
What you all think
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
I worked so hard to get all four of them to the end safely, but then...










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