Game
Five Nights at Drakam’s: NightNothing

3 months ago

The mask animation and mechanic is actually working way better than I thought it would.

It’s gonna be annoying though because I couldn’t figure out how to code a “hover” so you can’t hover over the mask button to wear it and have to click, but whatever.




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I like the concept of powerscaling from time to time but good god a ton of nerdy ass power scalers take that stuff WAY too seriously. I’ve seen one say highly offensive slurs because someone said his favourite character was stronger than theirs.

Here’s a character I made around 3 years ago for a different project and now I’m reusing him for my “Sumbudy verse” thingy. His name is “Buziness.”

Read article below for early nerdy concept unfinished lore that nobody’s gonna read fully.

Just made the camera toggle and vent seal mechanics (code was VERY messy but it works) and I’m now making the a.i of the threat that attacks from the vents, “Shade Kade” (above). His a.i. is probably going to be more random and challenging than the rest.

Into the Water

Thanks for 70 followers!

Here’s a scrapped XtothaZ sprite that was meant for the FNaD Prototype. I thought it looked kinda goofy, but I reused it in FNaD: NN.

Much closer to my goal of 100 followers!

FIND ME .... MICHAEL!!!!

The game is coming together, added a new mechanic that wasn't in the FNaD Prototype and it's actually working pretty well. Here's a "prototype" office reveal, too.

The trailer for the new FNaD game.

Suggested by @Frozen_Dark_Oswald , I hope you like it!!

The FNaD prototype reached 301 views. I know that’s not popular at all, but it’s a cool milestone for a small dev like me.