1 year ago

The new camera ui is being pushed to the live build over the next 10 minutes, alongside a bug I just cannot seem to fix: you can still type in a value and the cameras x/y position will change, but it won't show the numbers like a sprite. Will fix soon :)




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having some problems with the collisions of entities, so im gonna take a break for a day or so.

if anyone thinks i should open this game up for testing or make a disc server or some shit, lmk.

turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.

ooga wooga ooga

camera zoom is kinda working

Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.

We're trialing a fully reorganised and overhauled VM for unsandboxed.org.

If you have any interest in extension/mod development, or are versed in the technical side of Scratch, I urge you to give us your feedback.

MY BRAAAAAAAAAAIN

I am going to do what Mojang does best: procrastinate.

I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.

(ExtD is for hundreds of blocks, not a dozen mobs.)

The two JSON extensions are available for testing in the Unsandboxed Discord Server.

I'll be releasing more, such as Clones Plus 2, when I can. Hopefully these'll make Unsandboxed a lot more... viable.

https://discord.gg/fS9Scxdx65

I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.