Next up
having some problems with the collisions of entities, so im gonna take a break for a day or so.
if anyone thinks i should open this game up for testing or make a disc server or some shit, lmk.
turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.
ooga wooga ooga
camera zoom is kinda working
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.
We're trialing a fully reorganised and overhauled VM for unsandboxed.org.
If you have any interest in extension/mod development, or are versed in the technical side of Scratch, I urge you to give us your feedback.
MY BRAAAAAAAAAAIN
I am going to do what Mojang does best: procrastinate.
I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.
(ExtD is for hundreds of blocks, not a dozen mobs.)
The two JSON extensions are available for testing in the Unsandboxed Discord Server.
I'll be releasing more, such as Clones Plus 2, when I can. Hopefully these'll make Unsandboxed a lot more... viable.
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.










0 comments