Next up
I've been making graphics mostly so here's a preview about how i imagine the majority of the stuff to be
Working on the combat mechanics, a lot of it working now, so I can start getting closer to a demo and making the game prettier graphics wise.
Working on all the demo content cutscenes, and finally arrived at the first gameplay section, which will feature some action :) The graphics are not fully realized, but this is for context purposes only.
And with this animation, this segment of the game is done, now to focus on graphics and audio setup :)
The demo is pretty much done, but taking my time with polishing, testing and preparing :) Here's a taste gif.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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