Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

7 months ago

The object's physics are working pretty good(It's as good as the players)

and still shockingly the depth sorting isn't broken from it, I think I actually did it this time, nothing's going haywire




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Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes

Rough Level thing

I tried to do somethin, not really the most clean level since there's some issues with it sometimes not being balanced for certain speeds, but there's some intent in it

Might show to YT

Character Stats exist now, don't worry about the attributes thing for now, it's a surprise tool that might be useful later

This will forever trigger me

No matter what language I use, this will haunt me

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector

Elliott can finally glide now, first time of him appearing as playable since forever

(add the dust man theme from mega man 4) omg its dust man from fnf

I feel like me playing SRB2 might actually help me with this somehow. If you know what I mean

And I need more excuses for playing it