Game
DRTS
7 years ago

The October release of DRTS makes it easier to get started with the game.
Besides that, improvements to the UI give you a better overview of what is happening in a match.


Feedback on earlier versions showed that new players often had a hard time beating the bot at first. To fix this, I introduced easier levels of difficulty. These support a gradual progression to more challenging opponents.

When playing with a bot, you can now pick a difficulty level before starting the game. To make this as simple as possible, the game automatically recommends a bot based on the results of previous games. After finishing a game, the difficulty level is displayed again to put the result into context.

5d0989a8bcbad.png

This release also fixes an issue discovered by Hugo in December: The game now displays traces of defeated units for a while, to clarify where those units went, even when you were focused on another part of the map at the time the unit was defeated.

Many thanks to all the people who helped to test and make this a solid release!



0 comments

Loading...

Next up

Todays release brings leaderboards and many UI improvements.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Have a good Boi

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I was bored, so... ManutKat.

Why walk when you can jump?

An infected room from the second part of Cybel ! Are you up for some cleansing?

Regional Bulbasaur. #Pokemon

it happens