Next up
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
I have been working ALOT and here is what I have done have:
You can find Fractured Balance now .... ON STEAM ????? https://store.steampowered.com/app/3376920/Fractured_Balance/ #Steam #Games #ComingSoon
I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/
Subnautica 2 was announced to be released on Steam within 2025.
The fixed function is coming woth next update
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
So after a lot of work and effort i have reached this position where i can officially give you guys a early look into the final version of this game (there is no audio (i am looking for someone to colab with))
Development of the Fractured Balance Demo is coming along very well, Achievements and stats have already been integrated for steam, it will take bit for them to come to game jolt as I would like to perfect the stat syncing system. https://store.steampowered.com/app/3376920/Fractured_Balance/
I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment
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