4 months ago

The only way I can justify Mary's existence is that at 5 years old in internet time, she's technically a 'legacy' character. If 'mascot horror' was in its current state back when I first made Mary, I would've just quit on the spot. Genre is poisoned.


If I lean into "It's a FNaF fan game," it gets associated with modern AAA FNaF slop and carries that baggage.

If I say it's not FNaF, it's lumped in with every other mascot horror.

How do you even fix this? How do you market something like this without getting put in a box?


If I have to get put in a box, I'd prefer a box with good company.

I'd settle for the lesser of two evils.

But I'd rather have my own damn box.



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First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

It just keeps getting better and better.

Game.

Toy Mary looking for an audience.

The Case of the Missing Cookies.

Big Announcement

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

I'm speechless

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

Working on the better camera shader.

Full lens, CCD, and transmission emulation.