5 months ago

The only way I can justify Mary's existence is that at 5 years old in internet time, she's technically a 'legacy' character. If 'mascot horror' was in its current state back when I first made Mary, I would've just quit on the spot. Genre is poisoned.


If I lean into "It's a FNaF fan game," it gets associated with modern AAA FNaF slop and carries that baggage.

If I say it's not FNaF, it's lumped in with every other mascot horror.

How do you even fix this? How do you market something like this without getting put in a box?


If I have to get put in a box, I'd prefer a box with good company.

I'd settle for the lesser of two evils.

But I'd rather have my own damn box.



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Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

It just keeps getting better and better.

Toy Mary looking for an audience.

Working on the better camera shader.

Full lens, CCD, and transmission emulation.

The Case of the Missing Cookies.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Game.

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.