
The original Night Shift at Freddy's 2.
Sequel to the photoshop version of NSaF.
This game was a mood and I almost regret scrapping it.
Next up
The Case of the Missing Cookies.
Game.
Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.
First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)
Also shows off some of the enhanced entry area.
I'm speechless
It just keeps getting better and better.
Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.
Working on the better camera shader.
Full lens, CCD, and transmission emulation.
Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!
Big Announcement
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