
The part of development I want to get to asap is the actual tile map making. Bringing the region to life and placing things where they should go and finally being able to walk around exploring it all
Next up
In BGP, Ultra transformations act as this game's Mega Evolutions. 💎
We started with a very Gen3-esque #pokemon art style for the human characters, but ended up going with a more Gen 4 "Powerpuff" look. Allows for more expressive faces this way! 😄
The first travel trick we HAD to make sure was fun was the Surfing mechanic. 🏄
Joyance is Here to Welcome the New Year! 🥳
- art by SugarMorning⛅️
You'll end up battling in all sorts of locations across Pinto. We made special battle scene backgrounds for each one. (These backgrounds will also appear as your current location on the File Select screen.)
#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)
VS Match let's you pick from a crazy variety of arenas to duel in. ⚔️ (Unity's UI ScrollView came in clutch.)
Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡
Every attack in #BattleGemPonies is made up of a series of particle effects. ✨
This ones a spinning glob being lobbed!
It was important for us to have multiple save files per game.
One for a first playthrough.
One for experiments and self-imposed challenges.
One for letting someone else play without messing up your main file.










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