Game
Shifts At Beaver's: Grand Opening
2 months ago

the progress is going great don't worry chat, i've finally made the AI. At least 45-35% progress done for the demo to come out




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changed the heartbeat system to FHN model and optimized the emotion system of the ai, idk why i didn't think of optimizing the emotion system like that in the first place.

The Office Screenshots. Anyway, still changing the ai system, should be enough of it now

nah this is just fire

The custom block making those shadows took bending on other objects too seriously lmao. Idk what's happening

finally got this working.

The shadows are still flickering but we got 3 objects being "rendered" with prob accurate or not, shadows (at least it's something) and there's no bit chocolate thing now, with two lights interacting.

Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol

waos, updated ai confidence, ngl i think it's cooler to have this than the previous thing i had

FINALLY I MANAGED TO GET RID OF THE FLICKERING, dude that was just straight out hell, and i'm not even gonna question it, like dude i made the 3d engine able to handle multiple light sources and it slowed down the process of "rendering" but now it DOESN'T