Next up
YETI ZOMBIEFFERK ROERRK()E( :D:D:D:D:
(i'm very happy that I got around to not just encountering him, but also killing him & getting him in the Almanac. Not the 1st time it happened, but it's still the best damn feeling)
Devvy Update: Poster mostly coded. Obviously, honk stuff is to be added. That's a FNaF fangame norm: If you can't honk the poster & make a funny sound, it's immediately D-tier (/j)
Melon-pults are fucking awesome - they can hit Snorkel Zombies without the aid of meatshields. Absolute poggers.
(I assume other catapult plants can do it too, BUT for this level, I had Melon-pults - I used them & they're working out tremendously)
Goodness gracious, look at the time!
(AM-shower reveal moment)
Whatever-thly reminder that this thing will be finished someday. Delays may happen, but this son of a gun ain't gettin' shelved, unlike my previous project.
My, my, what a bright smile you have. Such things can only make you quite a jolly & friendly fellow to be around, right?
(why yes, I am still working on it, how could you tell?)
Quick 'lil update (since this game sure as hell needs it): The jist of all the normal nights is done - mechanics & the foes.
Also, I did a slight touch-up to the office to make it darker - that's on the 1st image.
Devvy Update: Currently attempting to turn on the cameras. If they'll work, we might just see new "sketchy" guests.
the big boi
Poster update: g











0 comments