As some of you who played Miyu: Chapter 1 felt like the game was too short. Hell I think everyone who played the game like it was too short. Well there’s a reason why it was that way. The main reason because of how the game came to be. The game was actually and experiment of me playing around with the program to see what I could make and to learn the program. From that is how Miyu came to be. Though I was never fully happy with the version of the game that was made public. In reality I aimed to make the game about 10 hours long. So I decided now that I know how to use the program more I will release a reboot version of the game after The Year of Forever is completed. It will feature the same story but more fleashed out but with different characters. Although their name will be the same. I will post some screenshots of it once I start working on it and get it going.
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Path of Kami: The Evolution of the Lore
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
I-Buki
Mio-Da!
Ibuki Mioda!
Strange Umbrella
Finished work on the emotions of a new character for the tank universe
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Rockin the Guitar, an Axe like Guitar I made for my Uni project










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