


The second physical prototype of my #cardgame Rue arrived!
Colours already look so much better, and text is easier to read.
Looking forward to another round of testing it with willing victi... I mean good friends :)
Next up
I'm in the mood for playing around with custom lights in Shaders.
I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅
Release version 1.0.7 is out: Added VR support on avdl - my programming language.
At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/
Also added a lot of performance improvements.
Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!
Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.
Which one do you prefer?
I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.
Found sparkly yarn. Needed to make cat thing. Am cold.
What else could I make other than a knitted double layered warm cat hat 😻
Now on #etsy : https://afloofdev.etsy.com/listing/1649198306
Rue v1.5.6 is out! * Language can now be changed from the settings.
* Settings are saved and loaded when the game is launched again.
* Game is now set to 60 FPS, which is configurable from the settings.
* Fixed a bug causing the guide cards to reappear.
Rue v1.5.7 is out!
In this update, names are added for each opponent, which are randomised.
Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.
Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.
Really reminds me of doing #pixelart !










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