Game
A Day In The Life
5 years ago

The test build appears to have gone well with only one major error reported from all over the place so here's the low down on the next update. (Expand) We are also looking for feedback on further additions so do leave us a message should anything appeal.


Next planned additions and fixes include:

Bugs

  • Pressing the tool use button repeatedly will no longer cause the players animation state to freeze.

  • Watering animation speed will be slowed

  • Seeds will be fixed to plant the right crop. only turnips were growing in the last build.

Additions

  • New crop sprites and types.

  • New area (Town)

  • Shipping stats

  • Town shop (Get your crops)

  • implemented tool bar and storage.

  • Running

Poll

What should the next key system be? (All will be added eventually)

  4 votes Voting finished



2 comments

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I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Buttons ver 2- jumpscare Test

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Opinions on a new graphics style?