Game
A Day In The Life
6 years ago

The test build appears to have gone well with only one major error reported from all over the place so here's the low down on the next update. (Expand) We are also looking for feedback on further additions so do leave us a message should anything appeal.


Next planned additions and fixes include:

Bugs

  • Pressing the tool use button repeatedly will no longer cause the players animation state to freeze.

  • Watering animation speed will be slowed

  • Seeds will be fixed to plant the right crop. only turnips were growing in the last build.

Additions

  • New crop sprites and types.

  • New area (Town)

  • Shipping stats

  • Town shop (Get your crops)

  • implemented tool bar and storage.

  • Running

Poll

What should the next key system be? (All will be added eventually)

  4 votes Voting finished



2 comments

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Next up

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Character customization: How and why bother? (expand)

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.