Game
Belgrad: Curse of the Castle
7 years ago

The third Belgrad has its own page now


Here you go. Now I can stop updating this page with articles about the sequel to this game.

https://gamejolt.com/games/Belgrad3/391454

On another note, I’ll be fixing THIS game to work better with game controllers. I couldn’t NOT do that now that I know how much it didn’t work.



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Testing out a tentacle...

Screenshots for Belgrad: Curse of the Castle

Part of the debugging experience is making sure enemies don't spawn in walls.

...but this is a great way to show off the shotgun in action.

So it begins.

It doesn't help that the three forms share parts, but not body arrangements, but nobody's perfect.

...hopefully, people will see this guy as an homage, and not as infringement.

There. The hand is drawn.

...now I've got four more angles for this hand to be drawn in, then I'll copy-paste and mirror them for the other hand.

Also, I've added a timer for scoring and convention reasons.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.

I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.

Drawing fingers in perspective is hard, but it'll be worth the effort.

Meow.

Tigers are difficult to animate, especially since they have two joints for their hind legs.

Well, it kinda resembles a tiger.

No, this is not the final boss. This is the boss of the last mainline level. There's a difference.

Also, I'm so glad I can pull off stuff like this. There'll be two more forms, though.