11 months ago

The time to collect eggs is over, and my charged sticker reward pack is now back to the standard selection...

But keep an eye on your eggs, they will start hatching soon!


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#Devruary Day 10: What's your least favorite part of game dev?

Ngl, although I can do it, coding is the least enjoyable part of game dev to me Even with visual scripting tools it can be hard... Pictured some code from my game Rivet

#Devruary Day 10: How do you usually plan a game dev project?

I often make checklists and sketches on physical paper and white boards, and I also prototype the game.

I also use the projects feature on GitHub to track tasks

Not quite sure what I made with one of my students in #Blender today... But it's something

It’s Cecil! One of the characters for a project I’m working on hehe

#BubblyRee

Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky I quite like the way it turned out, especially for only a few hours of work What do you think?

As promised we reached over 1K stickers on my last sticker pack so here's the NEW STICKER PACK! You guys seemed to enjoy the cheese so much that I've stuck with the food theme & this time we've got DONUTS!

Drop a CHARGED STICKER to get yours!

#Devruary Day 8: What engine are you using in your current game? I'm currently working on two different games, for my puzzle game What Was Found at Ravenhill I'm using Visionaire Studio. For the game "You're Not Welcome to Rennville I'm using Construct 2

#Devruary Day 18: Which game dev inspires you most?

I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today!

Genuinely crying and seizing over how stupid my game's characters look 😭🙏

#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore! I also really like sound design, it's a fun way to add a lot of detail to the experience.