
The Tower of KYLE v1.0.1
Tiny, tiny update:
-Removed an event that was there for testing purposes.
Version 1.0.0 can still be downloaded for now if you want to try to find it...
Should the need arise, I'll do more updates later on.
Next up
I experimented with battle start animations in RPG Maker VX Ace and made a good few of them. I may make more if there's any demand. I could make a tutorial for how to make these, too...
The video shows how they look in action:
These are recolors of RPG Maker MZ assets to make a Black Dragon and Nightmare. Pretty basic stuff, but some may find it useful. Be sure to read the terms of use in the article, though.
The video shows how they look in-game: https://youtu.be/wdU948Oz4ho
100+ downloads! (including other sites) Plus, a release window for the postgame.
MAKE friends and foes, SAVE your friends or EXPLORE the unseen... because DRUG STORY's tomorrow, with the all new CHAPTER 4!
Available August 27th on Windows, MacOS and Linux featuring 4 chapters.
kyletower v1.0.5
-Added a new battle start animation
I'll eventually make this animation and another one available for download.
The full game is available for playing! I hope you all enjoy it! I had some weird troubles trying to release it, but it all should be working properly now, but if you find some bugs or errors, feel free to comment so I can fix it!!
I've recently started working on my next project, The Cold Trail. It's about Radovan looking for his brother-in-arms in the untamed tundra.
Feel free to check out the game page if you're interested. I'll have a demo out next month.
the game'll be free :)
The full version of the Cursed Sword of KYLE is now released!
Now, our somewhat experienced adventurers can complete their quest to deal with a certain troublesome treasure.
The main story is about 4-5 hours long, with some optional stuff here and there.
# Small tweak for lumberjacks who not only cut down trees, but will also plant them after cutting.
The sequel to The Tower of KYLE now has it's own game page (linked below)! It'll be rather longer than its predecessor, so I'll need a while to work on it. I plan to release a demo next month, though.
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