
Next up
Thanks for 800 followers! I'd love to share some plans for the upcoming update but there's just too much to talk about (And also I'm too lazy to actually record and document my progress)
Still, the update IS coming and progress is being made Stay tuned!
Ok, now I actually have something to show you: The new replacement for Dave's Token Stealer! A purely text-based gambling game was kinda boring, so I gave it visuals, and made it into a slots machine (the rest of the arcade is still a wip) See you soon!
Here's the footage of the bottom floor room transfer system, remade after my files got corrupted. (Also a sneak peek of some new renders, made in SFM) If you think some details should be changed, let me know in the comments. For now that'd be all, cya
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
Levels' maps.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarΓa Regla. It is one of the natural wonders of the country!
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