After receiving feedback on view and GUI disrepancies across different monitors I’ve dedicated most of this week coming up with a fix.
1st boss:
Destroying pillars no longer reward score due to the potential of exploits.
2nd boss:
Added a new area at the end of level 4 where you face off against the second boss. Still WIP
Code:
Reworked the view system in the game to make it compatible with monitors other than HD ones. This has resulted in a smaller view
for all monitors, which is subject to change. The good news is that the views are now universal so when I do tweak them it will be so much easier on my end and will hopefully make for a better experience on yours.Fixed a bug where certain fonts would change their style when location messages were being displayed.
New helicopter enemy is added in. Can be seen in level 4
Graphical:
Did some work on the GUI to fit the new view system, it should now display similarly across all monitors.
It gave me the opportunity to tweak its size and positioning and its now in a state I feel more comfortable with.
Sound:
Added a simple powerup sound from burning people and huts to reflect the score increase.
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